About

Hi, I’m Sandy King, a senior production professional with over 15 years of experience across indie, mobile, and AAA game development.

I’ve led production and QA teams, managed external co-development partners, and overseen multi-platform release pipelines. Whether it’s collaborating hands-on with internal teams or managing distributed external partners, I bring clarity, structure, and momentum to complex game projects.


Gears Pop
Fall Guys: Ultimate Knockout
Exoborne

What I Do Best Link to heading

  • Leading cross-discipline production across Design, Engineering, Art, and Tools
  • Building and mentoring high-performing development and QA teams
  • Managing co-development and outsourcing across multiple vendors and time zones
  • Release management for console, PC, mobile, and cloud platforms
  • Forecasting and tracking production budgets and milestones
  • Building internal tooling (Python, CI/CD, dashboards) to support smarter workflows
  • Running Agile/Scrum ceremonies with a flexible, team-first approach
  • Administering Jira/Confluence to align pipelines across teams

Game Engines & Tech Link to heading

  • Unreal Engine 5
  • Unity
  • CI/CD integration
  • Python tooling
  • Jira / Confluence administration

Recent Roles Link to heading

Senior Operations Producer – Sharkmob London (2022–2024)

  • Lead Producer for the Core Tech team on an unannounced AAA project, overseeing development of technical pipelines and tooling in Unreal 5 for networking, procedural generation, tech art, and build engineering
  • Produced gameplay features in partnership with Design and Engineering, working across internal and co-development teams to align delivery with project milestones
  • Managed stakeholder communication and reporting for feature progress, technical risk, and roadmap alignment
  • Oversaw QA as part of a broader production strategy — responsible for hiring, scaling, and embedding the QA team into prototype and pre-production pipelines
  • Coordinated external QA vendors and integrated their work into day-to-day development processes
  • Administered Atlassian tools (Jira/Confluence) for the London studio, including CI/CD integration and custom workflow setup
  • Built internal tools using Python to surface utilisation metrics and scope tracking dashboards, improving milestone confidence and team forecasting
  • Collaborated with the Lead Technical Animator to develop an open-source asset pipeline for the Art team, focusing on Jira integration to abstract artists from direct ticket interaction

Senior QA Manager – Sharkmob London (2021–2022)

  • Led production for Combat features on an unannounced AAA project, working closely with Design, Engineering, and Animation to prototype and iterate on core gameplay systems
  • Supported feature production on Exoborne, contributing to prototyping of Vehicles, PVP systems, and Extraction modes
  • Managed the QA department for the London studio, including hiring, training, and embedding QA staff into cross-functional teams
  • Collaborated with the Swedish development team to align QA processes during Exoborne’s vertical slice
  • Worked with production leadership to align feature and QA delivery with milestone planning and roadmap priorities

Head of QA – Curve Digital (2020–2021)

  • Built and managed an internal QA team to support a wide-ranging indie publishing portfolio across multiple studios
  • Organised and oversaw multiple external QA vendors for Functional, Localisation, Compatibility, and Compliance testing
  • Managed annual QA budgets exceeding £2 million, including forecasting, cost tracking, and vendor contract oversight
  • Oversaw release management for digital and physical editions across Stadia, Xbox, PlayStation, Nintendo, Steam, and mobile platforms
  • Coordinated porting processes and cross-play feature support across platforms, aligning technical and release goals
  • Liaised with publishing and marketing teams to ensure QA and release schedules supported coordinated launch milestones
  • Served as Jira administrator for the organisation, setting up project workflows and supporting cross-discipline usage for external teams
  • Managed hardware inventory and procurement across internal and external QA and development teams

🎓 Education Link to heading

  • MA Digital Games Theory & Design – Brunel University
  • BA Graphic Design – Central Saint Martins (UAL)
  • Art Foundation – Kingston University

Feel free to connect on LinkedIn or reach out at recruit@kingsandy.com.